Indicadores sobre Helldivers 2 Gameplay Você Deve Saber
Indicadores sobre Helldivers 2 Gameplay Você Deve Saber
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Open the map and scan around to identify points of interest. Investigating these is how you end up finding loot like medals and Requisition Slips, interesting information logs, and more. If you can't see any points of interest immediately, look for flashing beacons in the distance or question marks on your compass at the top of the screen.
What’s unique about the story of Helldivers 2 is that it’s driven by the player community. Planning for that is a huge challenge – we have what we think will happen, but we ultimately can’t control what the players do. Which as a player I find cool, but as a writer I find really scary.
As you complete missions, collect loot from points of interest on the galaxy's battlefields, and earn XP, you'll level up and get various currencies that allow you to unlock new weapons and armor pieces.
These days, it's pretty rare for new shooter games to be exclusively PvE. Helldivers 2 is, though, as there's not a single PvP mode in the game, and there aren't any plans for one in the future, either. Helldivers fight for Super Earth together, after all!
Helldivers 2 takes place a century after the events of the first game, with Super Earth having emerged victorious against its adversaries – the deadly, bug-like Terminids, the grotesque Cyborgs and the inscrutable Illuminates.
With the amount of different weapons, stratagems, and other hazards there are in the game, it’s fun to just go out there and do missions for the sake of democracy and freedom.
Get to Level 5 ASAP! From here, you'll be able to unlock some of the Best Stratagems in the game. Once you’ve hit level 5 you’ll also have a good feel for the game and be able to start exploring a lot more with your newfound arsenal.
Always keep an eye out for samples on the map. They lead to research points, which are the only way to upgrade your weapons/stratagems.
If you don't manage to make it out alive, you can also earn the Job's done! trophy, where you complete the main objective but fail to extract.
There are some genuine frame-rate drops in the mix, with the game dropping to the high 20s, although these aren't very common. The PC version has a serviceable options menu with a typical range of selectables, including texture quality, shadow quality, volumetrics quality, and options for screen-space reflections and screen-space global illuminations. Sticking to the standard quality presets, low Helldivers 2 Gameplay settings dramatically alters the terrain and decimates shadows and should really be avoided if at all possible. Medium makes the terrain match the collison, greatly improves shadow res, and adds TAA, ambient occlusion, and additional foliage. The high preset adds in more foliage and improves shadows, and the ultra preset looks very similar to high but with Em excesso shadow detail. Performance-wise, there's a huge FPS boost by sliding down to the low preset, though the other presets are pretty similar in performance based on testing using an RTX 4090.
Helldivers 2 is one of the most refreshing - and straightforward - multiplayer games I've played in a while. It's a third-person bug-shooting blitzkrieg, offering simple sets of objectives and a broad armament to help satisfy them. The actual action of defeating the game's foes is a lot of fun, with hordes of enemies to shoot into gibs with a four-person player squad. But does all that multiplayer chaos come with strings attached? Few games try to achieve destruction at this scale, especially factoring in the unpredictability of multiplayer gameplay, so what kind of visuals and performance should we expect in the game's console outing on PS5 and how does the quality of the PC port fare? Visually, Helldivers 2 hardly advances the state of the art, but that's not to say that its visual make-up - and its environments - aren't compelling. There's a typical mix of modern graphical staples, but they are deployed effectively. Volumetric lighting is heavily used, for instance, with shafts of light shooting through rocks and trees.
Those small details contrast against the environment especially nicely because of the game's use of relatively high-resolution shadowmaps. Other elements of the lighting perhaps don't fare as well. The worlds are generally lit convincingly enough, but when you get up close you can spot some light leak in places, and shadowed regions tend to have a bit of a flat look. I'm not sure we're looking at pre-calculated, 'baked' lighting. I think instead we're seeing the typical mix of screen-space ambient occlusion and shadowmaps to shade in some of those finer details, which works well for the big picture stuff but doesn't hold up quite as well on close examination. The same can be said for reflections, which exhibit typical screen-space reflection 'skirting'. After surveying the game's graphical tech, I wasn't quite sure what we were looking at. UE4 seemed like an obvious choice, but it didn't seem well-suited for this kind of big multiplayer game with open-world environments.
Helldivers 2 is a mighty fun time especially with friends, family, and anyone you might want to “accidentally” flatten with a supply package.
What used to be just a small armored bug on your screen is now much larger up close, and definitely much more menacing.